Below is a screenshot of Mass Effect, a game that makes use of non linear dialogue. As you can see there are a number of different options given to the player as responses. Depending on which response you decide upon could change the outcome of the scene and possibly the game.
Example:
This example will probably take quite a lot of inspiration from Mass Effect as I find its use of non linear dialogue to be pretty near perfect to how I would do mine given the chance.
NPC - The scanners show signs of life on the nearby ship, what are your orders?
Character - Take a search party and check it out!
- Let them rot, it's not worth our men.
- Blow them out the sky, it's an obvious trap!
Depending on how you handle the above situation you could be taken on a number of different directions. There are many possible outcomes for every choice and each could cause a large impact on the direction of the game.

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